Introduction
To answer the question “where might we find the new” this paper will provide insight into the circumstances that encapsulate contemporary videogames. Acknowledging that since the start of the new millennium the future has been increasingly difficult to locate, simultaneously, contemporary videogames have been preoccupied with looking towards the past for answers. Nostalgia has often been considered as a potential source for the state of reverie that the past provides, whether that be from history or media form. However, nostalgia is not the source of the increasing reliance on the past, rather it is the identifiable symptom of something else, that being hauntology.